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VIDEO GAMES GENDER STEREOTYPES Definition by WordNet

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Sources list for VIDEO GAMES GENDER STEREOTYPES

Goldstein, Jeffrey Ph.D. 2001. DOES PLAYING VIOLENT VIDEO GAMES CAUSE AGGRESSIVE BEHAVIOR? Playing by the Rules: The Cultural Policy Challenges of Video Games. Cultural Policy Center, University of Chicago. http://culturalpolicy.uchicago.edu/conf2001/pape
Video Games and Aggression

Video games `can help children'. (September 11, 2000). Retrieved March 18, 2002, from http://www.findarticles.com/cf_dls/m0WVI/2000_Sept_11/ 65277049/p1/article.jhtml?term=video+games+%2B+children Video games `can help children'. (September 11, 2000). Retrieved March 18, 2002, from http://www.findarticles.com/cf_dls/m0WVI/2000_Sept_11/ 65277049/p1/article.jhtml?term=video+games+%2B+children
Video Games and Child Development

Hughes, Farrah M., and Seta, Catherine E. (2003) Gender Stereotypes: Children's Perceptions of Future Compensatory Behavior Following Violations of Gender Roles. Sex Roles 49(11-12), 685-691.
Gender Stereotypes

Buchman, D., D. & Funk, Jeanne, B. (1996). "Playing violent video and computer games and adolescent self-concept." Journal of Communication. 46(2), 24.
Violence in Video Games

Workman, Darren. "It's not fair to demonize video games." Edmonton Journal 2 July 2004, Letters: A17.
Video Games

 

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VIDEO GAMES GENDER STEREOTYPES essays

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Video Games and Aggression
This paper is a research proposal to test the relations of video games and childhood aggression. -- 1,490 words; 9 sources; APA
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Violent Online Video Games
This paper is a research proposal to study the effect of violent Online video games on adolescent behavior. -- 14,570 words; 165 sources; APA
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Gender Bias in Computer and Video Games
This paper analyzes the gender bias in the computer game industry from software designers to users. -- 2,611 words; 11 sources; MLA
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Video Games
A discussion on the role of video games in the gender socialization of children growing up. -- 1,846 words; 6 sources; MLA
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Violent Video Games
A look at the issues surrounding violent video games. -- 1,527 words; 4 sources; MLA
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