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Papers Available for Term Paper For The Video Games
  
 
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Video Games: The Interactive Fitness Experience?
A research paper on the benefits and implementation of interactive video games in physical education classes. — 5,077 words; 34 sources; APA
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Computer Games Research
A paper examining the negative and/or positive effects of electronic games on children and young adults. — 5,330 words; 30 sources; MLA
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Strategic Plan for Sony
A strategic business plan for the Sony corporation. — 3,043 words; 13 sources; APA
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Design Graphics
An analysis of the ethical dimensions of design graphics. — 2,020 words; 2 sources; MLA
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"Gadgers" - A business Plan
The paper is a detailed business plan for an independent ecommerce, retail online business. — 10,000 words; 14 sources; MLA
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Sources list for TERM PAPER FOR THE VIDEO GAMES
  
 
Video games `can help children'. (September 11, 2000). Retrieved March 18, 2002, from http://www.findarticles.com/cf_dls/m0WVI/2000_Sept_11/ 65277049/p1/article.jhtml?term=video+games+%2B+children
Video Games and Child Development

Goldstein, Jeffrey Ph.D. 2001. DOES PLAYING VIOLENT VIDEO GAMES CAUSE AGGRESSIVE BEHAVIOR? Playing by the Rules: The Cultural Policy Challenges of Video Games. Cultural Policy Center, University of Chicago. http://culturalpolicy.uchicago.edu/conf2001/pape
Video Games and Aggression

Scott, D. (1995). The effect of video games on feelings of aggression. Journal of Psychology, 129, 121-132.
Video Games and Aggression

Craig A. Anderson, Karen E. Dill , " Video Games and Aggressive thoughts, Feelings , and Behavior in the laboratory and in Life" , April 2000 Vol. 78, No. 4, 772-790
Video Games and Violence

Mary Hardin, "Aggressive Youths, Violent Video Games Trigger Unusual Brain Activity ", Retrieved on 13^th June 2004 from, http://www.medicine.indiana.edu/news_releases/archive_02/violent_games02.html
Video Games and Violence