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Papers Available for Research Paper On Video Game Industry
  
 
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The Case Against Violent Video Games
A research paper on the proven harmful effects of violent video games on children. — 2,803 words; 11 sources; APA
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Violent Online Video Games
This paper is a research proposal to study the effect of violent Online video games on adolescent behavior. — 14,570 words; 165 sources; APA
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Video Games
A discussion on the role of video games in the gender socialization of children growing up. — 1,846 words; 6 sources; MLA
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The Global Defense Industry
A research paper to analyze the financial implications to the global defense industry in regards to a cutback in defense spending. — 17,300 words; 59 sources; APA
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Programming in Mobile Commerce
A look at the future of programming in mobile commerce. — 2,036 words; 9 sources; APA
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Sources list for RESEARCH PAPER ON VIDEO GAME INDUSTRY
  
 
Goldstein, Jeffrey Ph.D. 2001. DOES PLAYING VIOLENT VIDEO GAMES CAUSE AGGRESSIVE BEHAVIOR? Playing by the Rules: The Cultural Policy Challenges of Video Games. Cultural Policy Center, University of Chicago. http://culturalpolicy.uchicago.edu/conf2001/pape
Video Games and Aggression

Video games `can help children'. (September 11, 2000). Retrieved March 18, 2002, from http://www.findarticles.com/cf_dls/m0WVI/2000_Sept_11/ 65277049/p1/article.jhtml?term=video+games+%2B+children
Video Games and Child Development

Federal Trade Commission. (2000). Marketing Violent entertainment to children: A review of self regulation& industry practices in the motion picture, music recording, and gaming industries. Available online: [4]http://www.ftc.gov/opa/2000/09/youthviol.htm
Violence in Video Games

Craig A. Anderson, Karen E. Dill , " Video Games and Aggressive thoughts, Feelings , and Behavior in the laboratory and in Life" , April 2000 Vol. 78, No. 4, 772-790
Video Games and Violence

Silvern, S. B., & Williamson, P. A. (1987). The effects of video game play on young children's aggression, fantasy, and prosocial behavior. Journal of Applied Developmental Psychology, 8, 453-462.
Video Games and Aggression