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POSITIVE VIDEO GAMES TEENAGERS Definition by WordNet
  
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Papers Available for Positive Video Games Teenagers
  
 
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Video Games and Violence
A position paper arguing that violent video games promote violent behavior amongst its audience. — 1,575 words; 4 sources;
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Adolescent Friendship
Describes an experiment for determining whether adolescents form stronger bonds while playing music together than playing basketball or video games. — 1,985 words; 3 sources; APA
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Teenage Racing
An examination of the problem of teenage street racing and possible solutions to the problem. — 1,770 words; 6 sources; MLA
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"Using Video Games as Bait to Hook Readers"
A critique of the article "Using Video Games as Bait to Hook Readers" by Motoko Rich. — 750 words; 1 sources; MLA
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Artificial Intelligence and Video Games
A look at the developments in artificial intelligence (AI) and their use in video games. — 1,000 words; 5 sources; MLA
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Sources list for POSITIVE VIDEO GAMES TEENAGERS
  
 
Kirsh, S.J. (1998). Seeing the world through Mortal Kombat-colored glasses: violent video games in teenagers. Psychosomantic Medicine. 56,152-153
Violent Video Games

Lynch, P. J. (1994), "Type A behavior, hostility, and cardiovascular function at rest and after playing video games in teenagers", Psychosomatic Medicine, 56, 152.
Video Games and Violence

Goldstein, Jeffrey Ph.D. 2001. DOES PLAYING VIOLENT VIDEO GAMES CAUSE AGGRESSIVE BEHAVIOR? Playing by the Rules: The Cultural Policy Challenges of Video Games. Cultural Policy Center, University of Chicago. http://culturalpolicy.uchicago.edu/conf2001/pape
Video Games and Aggression

Video games `can help children'. (September 11, 2000). Retrieved March 18, 2002, from http://www.findarticles.com/cf_dls/m0WVI/2000_Sept_11/ 65277049/p1/article.jhtml?term=video+games+%2B+children
Video Games and Child Development

Willenz, Pam (2000). "Violent Video Games Can Increase Aggression." APA Online. <http://www.apa.org/releases/videogames.html>.
Violent Video Games