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MARKETING OF VIDEO GAMES PAPER Definition by WordNet
  
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Papers Available for Marketing Of Video Games Paper
  
 
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The Video Games Industry
This paper examines the video games industry and its impact on children today. — 2,762 words; 9 sources; MLA
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Video Games - For Better of For Worse
This paper discusses the topic of video games and how the major corporations of Sony and Sega have managed to penetrate the consumer market. It provides a history of the development of this craze and discusses how it influences adults and children alike. — 2,950 words; 10 sources;
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Video Games and the Vietnamese Market
An in-depth discussion on the introduction of video games to Vietnam. — 6,377 words; 19 sources; MLA
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Video Games
A discussion on the role of video games in the gender socialization of children growing up. — 1,846 words; 6 sources; MLA
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Video Games
A look at the video game industry with a focus on Electronic Arts, Inc. — 10,338 words; 22 sources; MLA
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Sources list for MARKETING OF VIDEO GAMES PAPER
  
 
Goldstein, Jeffrey Ph.D. 2001. DOES PLAYING VIOLENT VIDEO GAMES CAUSE AGGRESSIVE BEHAVIOR? Playing by the Rules: The Cultural Policy Challenges of Video Games. Cultural Policy Center, University of Chicago. http://culturalpolicy.uchicago.edu/conf2001/pape
Video Games and Aggression

Video games `can help children'. (September 11, 2000). Retrieved March 18, 2002, from http://www.findarticles.com/cf_dls/m0WVI/2000_Sept_11/ 65277049/p1/article.jhtml?term=video+games+%2B+children
Video Games and Child Development

Lynch, P. J. (1994), "Type A behavior, hostility, and cardiovascular function at rest and after playing video games in teenagers", Psychosomatic Medicine, 56, 152.
Video Games and Violence

Silvern, S. B., & Williamson, P. A. (1987). The effects of video game play on young children's aggression, fantasy, and prosocial behavior. Journal of Applied Developmental Psychology, 8, 453-462.
Video Games and Aggression

Craig A. Anderson, Karen E. Dill , " Video Games and Aggressive thoughts, Feelings , and Behavior in the laboratory and in Life" , April 2000 Vol. 78, No. 4, 772-790
Video Games and Violence