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Goldstein, Jeffrey. "Sex Differences in Toy Use and Video Game Play," in Toys, Play, and Child Development, Jeffrey H. Goldstein, ed. New York: Cambridge University Press, 1994.
Impact of Computer-Based Games on Children
Levine, S. (1990), Childrens Games - The Different Types of Free Games and the Didactic Game, Sifriat Poalim.
Importance of Free Play in Early Childhood
Game Research - the art, business, and science of computer games, available at: http://www.game-research.com/art_games_media.asp, accessed on: November 25, 2003
Impact of Computers and Technology in the 21st century
Anderson, D., Bailey, B. (1998, May 7). Marketing through new media. Background Reading http://www.walmart.com/toys?path=0%3A4171&dept=4171 http://www.kbtoys.com/toys/index.html/style/toys/place/ajus?lid=ToysTab&lpos=tab6 http://www.amazon.com/exec/obidos
Aggressive Pricing
"Wash. to ban 'violent' game sales State law will levy $500 fines to anyone selling Grand Theft Auto to children." 18 April 2003. CNN.com. < http://money.cnn.com/2003/04/18/commentary/game_over/column_gaming/>.
Violent Video Games
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