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EXPANDING INTO ONLINE GAMING Definition by WordNet
  
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Papers Available for Expanding Into Online Gaming
  
 
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The Online Gaming Industry
A discussion on the online gaming industry. — 900 words; 3 sources;
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Online Games
An overview of the online games organization, Linden Lab. — 3,150 words; 3 sources;
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Violent Online Video Games
This paper is a research proposal to study the effect of violent Online video games on adolescent behavior. — 14,570 words; 165 sources; APA
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Massive Multi Player Online Games and Social Capital
A discussion of how the growth of the Internet has created many options for entertainment and knowledge. — 5,186 words; 16 sources; APA
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Gaming Casinos and the Prospects for Toronto
A discussion on whether a gaming casino should be built in Toronto. — 1,125 words; 5 sources;
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Sources list for EXPANDING INTO ONLINE GAMING
  
 
Suzuki, Shou. Cell Phone Gaming in Japan. Gaming Age Online. 11 June, 2002. Retrieved from Web site on August 13, 2004http://www.gaming-age.com/cgi-bin/specials/special.pl?spec=celphone&pagenum=1
Cellular Phones in Japan

"Wash. to ban 'violent' game sales State law will levy $500 fines to anyone selling Grand Theft Auto to children." 18 April 2003. CNN.com. < http://money.cnn.com/2003/04/18/commentary/game_over/column_gaming/>.
Violent Video Games

McInelly, Brett C: Expanding empires, expanding selves: Colonialism, the novel, and Robinson Crusoe Studies in the Novel (Univ. of North Texas, Denton) (35:1) [Spring 2003] p.1-21. (taken from LION)
Travel Literature

McInelly, Brett C: Expanding empires, expanding selves: Colonialism, the novel, and Robinson Crusoe Studies in the Novel (Univ. of North Texas, Denton) (35:1) [Spring 2003] p.1-21. (taken from LION)
Travel Literature

Benita Cox, "Achieving Intercultural Communication Through Computerized Business Simulation Games," Simulation and Gaming, March, 1999.
Business Simulation Games