Cassell, J., Jenkins, H. (1998). From Barbie to Mortal Kombat: gender and computer games. p.90-92, 331-332, 338, 340. Cambridge, Mass.: MIT Press.
Gender Bias in Computer and Video Games
Millar, S. M. (2000). Cracking the Gender Code: who rules the wired world? p.19. Sydney: Pluto Press. Massachusetts Institute of Technology (2000). From Barbie to Quake and All the Blue Fuzzy Creatures in Between Gender and Computer Games. Boston: MIT. ht
Gender Bias in Computer and Video Games
Sorensen Holmes, B. and C. Jessen C. "It Isn't Real: Children, Computer Games, Violence and Reality." C. van Feilitzen and U. Carlsson (Eds.), Children in the New Media Landscape, Goteborg, Sweden: UNESCO International Clearinghouse on Children and Violen
Computer Games Research
Buchman, D., D. & Funk, Jeanne, B. (1996). "Playing violent video and computer games and adolescent self-concept." Journal of Communication. 46(2), 24.
Violence in Video Games
Video and computer games: effect on children and implications for health education. Date: 04/01/1997; Publication: Journal of School Health; Author: Dorman, Steve M.
Video Games
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