Essay411.com
Essay411.com is the fast, easy way for students to find great academic information resources.
My essay topic is:
     

ESSAY ON COMPUTER GAMES Definition by WordNet

No result found
 

Sources list for ESSAY ON COMPUTER GAMES

Cassell, J., Jenkins, H. (1998). From Barbie to Mortal Kombat: gender and computer games. p.90-92, 331-332, 338, 340. Cambridge, Mass.: MIT Press.
Gender Bias in Computer and Video Games

Millar, S. M. (2000). Cracking the Gender Code: who rules the wired world? p.19. Sydney: Pluto Press. Massachusetts Institute of Technology (2000). From Barbie to Quake and All the Blue Fuzzy Creatures in Between Gender and Computer Games. Boston: MIT. ht
Gender Bias in Computer and Video Games

Sorensen Holmes, B. and C. Jessen C. "It Isn't Real: Children, Computer Games, Violence and Reality." C. van Feilitzen and U. Carlsson (Eds.), Children in the New Media Landscape, Goteborg, Sweden: UNESCO International Clearinghouse on Children and Violen
Computer Games Research

Buchman, D., D. & Funk, Jeanne, B. (1996). "Playing violent video and computer games and adolescent self-concept." Journal of Communication. 46(2), 24.
Violence in Video Games

Video and computer games: effect on children and implications for health education. Date: 04/01/1997; Publication: Journal of School Health; Author: Dorman, Steve M.
Video Games

 

Essay 411.com is a FREE academic essay service that provides users with useful information about essay topics including ESSAY ON COMPUTER GAMES essays. It was specifically designed so that users could obtain this ESSAY ON COMPUTER GAMES essays information easily and quickly and see it displayed all on one page. You can find here ESSAY ON COMPUTER GAMES essay definition, ESSAY ON COMPUTER GAMES essays sources and also links to essays on ESSAY ON COMPUTER GAMES.

 
Copyrights:
WordNet

ESSAY ON COMPUTER GAMES essays

Ads by termpapers2000.com

Impact of Computer-Based Games on Children
Analysis of the impact that computer-based games have on the social behavior and development of children today. -- 2,699 words; 10 sources; MLA
www.termpapers2000.com

Educational Computer Games
A grant proposal for computer games in the classroom to improve the math, science and engineering skills of students. -- 1,001 words; 2 sources; APA
www.termpapers2000.com

Computer Games and Internet Violence
An analysis of the impact of violence in Web-based and computer games on adolescents. -- 4,879 words; 8 sources; MLA
www.termpapers2000.com

Gender Bias in Computer and Video Games
This paper analyzes the gender bias in the computer game industry from software designers to users. -- 2,611 words; 11 sources; MLA
www.termpapers2000.com

Exploring Interactivity in Computer Games
The paper analyzes the nature and role of computer games and focuses on modern additions such as interactivity and streaming technology. -- 5,433 words; 9 sources; MLA
www.termpapers2000.com


Ads by termpapers2000.com