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CYBERCULTURE VIDEO GAMING Definition by WordNet
  
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Papers Available for Cyberculture Video Gaming
  
 
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Video Gaming
This paper discusses the history, advances, concerns and future of video gaming. — 2,492 words; 9 sources; MLA
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Comparing the Dangerous Abstraction from Reality in Video Gaming in Wargames and Ender’s Game
In this paper, the thematic use of the abstraction of reality through video games has been compared in the film Wargames and the novel Ender's Game. These differing mediums provide the ideological problem of video games versus reality concept, which ... — 1,500 words; MLA
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Video Games in Modern Culture
An analysis of the negative effects of video games in modern culture. — 1,250 words; 5 sources; APA
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Addictive Adolescent Video Games
An examination on the amount of time playing video games that is considered to be addictive. — 1,136 words; 6 sources; APA
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Video Game Addiction
A psychology research proposal on the topic of video game addiction. — 2,031 words; 10 sources; APA
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Sources list for CYBERCULTURE VIDEO GAMING
  
 
Goldstein, Jeffrey Ph.D. 2001. DOES PLAYING VIOLENT VIDEO GAMES CAUSE AGGRESSIVE BEHAVIOR? Playing by the Rules: The Cultural Policy Challenges of Video Games. Cultural Policy Center, University of Chicago. http://culturalpolicy.uchicago.edu/conf2001/pape
Video Games and Aggression

Video games `can help children'. (September 11, 2000). Retrieved March 18, 2002, from http://www.findarticles.com/cf_dls/m0WVI/2000_Sept_11/ 65277049/p1/article.jhtml?term=video+games+%2B+children
Video Games and Child Development

Scott, D. (1995). The effect of video games on feelings of aggression. Journal of Psychology, 129, 121-132.
Video Games and Aggression

Robinson TN, Wilde ML, Navracruz LC, Haydel KF, Varady A. 2001. Effects of reducing children's television and video game use on aggressive behavior: a randomized controlled trial. Arch Pediatr Adolesc Med 2001;155:17
Video Games and Aggression

Silvern, S. B., & Williamson, P. A. (1987). The effects of video game play on young children's aggression, fantasy, and prosocial behavior. Journal of Applied Developmental Psychology, 8, 453-462.
Video Games and Aggression