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2 PERSON NON ZERO SUM GAMES Definition by WordNet
  
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Games Theory and Error
A look at games theories. — 2,400 words; 5 sources;
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Video Games and Aggression
This paper is a research proposal to test the relations of video games and childhood aggression. — 1,490 words; 9 sources; APA
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Computer Games Architecture: The Development of Character Modeling in Adult Computer Games
An examination of the history of computer modeling and animation in adult computer games over the last two decades. — 10,000 words; 20 sources;
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Non-Governmental Agencies (NGOs)
This paper discusses the relationship of the U.S. with non-governmental agencies. — 4,640 words; 10 sources; MLA
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Non-Fiction
This paper highlights the non-fiction theme in "Talk of the Town: September 11, 2001" by John Updike and "Life in Oklahoma City" by Ralph Ellison. — 900 words; 2 sources;
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Sources list for 2 PERSON NON ZERO SUM GAMES
  
 
Levine, S. (1990), Childrens Games - The Different Types of Free Games and the Didactic Game, Sifriat Poalim.
Importance of Free Play in Early Childhood

Game Research - the art, business, and science of computer games, available at: http://www.game-research.com/art_games_media.asp, accessed on: November 25, 2003
Impact of Computers and Technology in the 21st century

Winkel, M., D. M. Novak, and H. Hopson. Personality Factors, Subject Gender, and the Effects of Aggressive Video Games on Aggression in Adolescents. Journal of Research in Personality, 1987, 21, 211-223.
Computer Games Research

"Wash. to ban 'violent' game sales State law will levy $500 fines to anyone selling Grand Theft Auto to children." 18 April 2003. CNN.com. < http://money.cnn.com/2003/04/18/commentary/game_over/column_gaming/>.
Violent Video Games

Benita Cox, "Achieving Intercultural Communication Through Computerized Business Simulation Games," Simulation and Gaming, March, 1999.
Business Simulation Games